DREAMER.

DESIGNER.

DEVELOPER.

Hi, I'm Yashwanth

Design Technologist at Amazon.com

Pioneering transformative shopping experiences using Augmented Reality for millions of Amazon customers across the world. Previously, a Senior Creative Technologist at Brightline Interactive who led in the creation of AR/ VR experiences for major clients like AT&T, Live Nation, Warner Bros., etc. I'm also proud to be a co-author of the first-ever Augmented Reality live theatre experience in collaboration with Technodramatists and an award winner of The New York Times spatial computing challenge.

MUSCLE SANCTUM

Experience muscle workouts like never before. Engage yourself in an immersive gamified workout and say good bye to gym intimidation.

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User research | UI design | Interaction design | Development

ABSOLUTE MOTION PROJECT

Led the design and development of the first ever Augmented reality visual effects system for live theatre performance.

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Research | Strategy | Experience design | Development

FUTURESCAPE

Led the prototyping and development efforts of a large scale metaversal experience for users at the AT&T experience stores across Pan America.

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User experience | Prototyping | VFX | Development

HIGHWEST CONSUMER AR

Led the AR storytelling initiative of HighWest Whiskey brand and won the likes of senior leadership for implementing similar concept to other brands of Constellation's portfolio.

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Research | Strategy | Experience design | Development

SPACEJAM TABLETOP AR

Led the front-end development efforts of a tabletop AR experience that was marketed for Looney Tunes Spacejam movie promotion across Pan America.

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UI implementation | Development

BLUE++

An app that could potentially reduce 7.5 million tons of plastic waste and save the lives of 1 million sea creatures.

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Research | Strategy | Prototyping

GLOCAL

Spearheaded the design of a networking app that accelerates the sales of cross-border brands. This project is done in association with Pitney Bowes.

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User research | Product design | Prototyping

TAMBR

Co-founder and chief designer of first-ever smart earphones optimized for runners that allow them to access streamed content without having to carry their phone for the run.

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Product design | Business design

THE STORIES WITHIN

Grant winners of New York Times Spatial computing challenge. Designed a spatial audio experience tool for journalists to create spatial audio stories.

Project Coming soon !

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Research | Strategy | Experience design | Development